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Monday, December 7th 2009, 4:04pm

AI War update 8/12/2009

New features

- Clan and Member search: Players that are seeking a Clan can sign up to a list under Clan – Overview. When a Clan is looking for members, the Clan Leadership can choose players in the list and invite them to join. The Clean Leadership can also join a list under Clan – Administration to indicate that they are seeking new members.

- Clan: Clan members can see when their fellow Clan members logged in.

- Market offers: When selling an item on the market, the seller can now choose to let potential buyers contact them. Any potential buyers will then be able to send them a mail message. If the seller responds, they will lose their anonymity.

- Quick Heal (Premium Feature): Under Inventory, there is now a Quick Heal option. Using it will automatically use your available medicine, from largest to smallest. You will be healed until the number of hit points you are missing is smaller than the amount healed by your smallest medicine.

- Arena: When you enter the Arena, you will automatically equip your best weapons.

- Ignore list (Premium Function): You can put up to 20 people in your Shoutbox ignore list. Until now, this would only hide their posts to the Shoutbox. From now onwards, these players will no longer be able to send you Private Messages.

- AI Battles: In order to improve the atmosphere of an AI battle, they will now be called by a Commander. The commander will also give his or her opinion of the battle in the Battle Report.

- AI Battles: Until now, the machines have been pushovers. Watch out! From the next battle, they won't be so easy to beat!

- Messages: Messages can now be individually marked and then deleted all at once. Managing your messages is becoming easier.

- More protection for defenders: Until now, a fight was stopped when the defender lost more than 50% of his or her life energy. Now, it will be between 10% and 50% of life energy, depending on the level difference. Battles between fighters with a very large level difference will be stopped after the defender has lost 10% of his or her life energy.

- Clan: When a player leaves a Clan, the Commandant and Adjutant will receive a message about it.

- Game notices: When a Tournament has been scheduled, it will be displayed as a notice, just as with AI Battles

- AI Battle Report: The battle report will now contain a notice when someone had too low life energy at the beginning of the battle to receive a reward.

- Game notices: From 2 days before Premium Status expires, you will see “Your Premium Status will expire in two days” in the notice field

- Team Mission: the summary of the fight report will now display how many hit points each team member dealt

- Security questions: Check boxes have been placed in front of the buttons “Declare War” on the map and “Implant” for Diamond implants in the Med Center to minimise unwanted clicks.

Changes

- Clan Arena: If a Clan does not accept a challenge after 20 minutes, the leader of the challenging Clan will get a Cancel button. His or her Clan will then be able to leave the Arena and have all Clan Arena Action Points refunded. If the Clan leader lets the timer expire without cancelling, everyone will lose their Clan Arena Action Point.

- Sitter function: A Sitter cannot remove equipment, only equip better gear. Fights between accounts are only possible after 12 hours after the sitting has completed.

Bug fixes

- Team Mission teams: The number of Teams searching team members on the Mission page and the Team Search page were sometimes different. They should now always be the same.

- Market – Sell email: When more than one of the same item were sold, the sales message would only display the sell price of one item. This should now be correct.

- Layout: Some pages have had their layout improved.

- Shop: When selling Diamond gear at the Shop, the confirmation page will also show the number of Diamonds you will get, next to the number of Credits.

- Tournament Prize: The tournaments should now correctly pay 40 Cedits x Level and not 20 Credits x Level.