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Demon Stabber


  • "Demon Stabber" started this thread

Posts: 151

Location: Berlin

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Wednesday, December 15th 2010, 12:48pm

Update: 15.12.2010

New Features

Drone Pad
In your drone inventory you can now activate the new drone pad. It completely repairs your drone after every fight.

Intelligence Operations
- For just one diamond you can now collect intel on another player's account, includng the following details:
  • Hit points and defence values for the opponent and their drone.
  • Full overview of the opponent's skill values, including bonuses from implants and mystique sets.
  • Opponent's health level.
  • How much longer the opponent is still safe from attack (fights, battles, tournament, arena).
- Clans can also gather intel on other clans' financial stocks for just 9 diamonds. This will allow them to see how many credits and diamonds another clan has in their possession at that moment.

Missions and Reconnaissance
For just one diamond you can skip the wait time after missions.


Weapons now have a HP value and armour a defence value.

Mystique Shop
  • Mystique items have been combined into sets. Sets can be recognised since those mystique items which have the same level belong to the same set. If you outfit yourself with all the items from the same set, you receive a bonus to your HP and DEF. The values for mystique items has been adjusted to suit the new changes.
  • Starting immediately you can acquire mystique marks in the mystique shop.
  • If you sell mystique items, you now receive credits in return instead of mystique marks.

Field Hospital
  • The cost of a combined field hospital (clan, alliance, mercenaries) was reduced to 40 diamonds.
  • Starting immediately you can activate the field hospital for the next 10 battles (including those already scheduled) at once. There is a choice between the standard package for clan members and mercenaries (cost: 200 diamonds) and an extended package for clan and alliance members, and mercenaries (cost: 300 diamonds).

Missions/Reconnaissance and Work
The proportion of gains from missions and from work have been adjusted in favour of missions.

When you collect wages for 8 or more hours work you are completely healed. If your wages are automatically credited to your account (for instance, when pulled into the army camp) then you are not healed.

The credit costs for high-end upgrades were removed.

Medical Centre
The cost for complete healing was reduced to 4 diamonds.

Battle Reports
Clan leaders can now see a mercenary's health level at the beginning of a battle in the battle report.

Login Safety
After logging in you are protected from being attacked by players who are more than 4 levels above you for the next 2 hours.

Resetting your skill points now only costs 9 diamonds.

Starting immediately you can also bet diamonds in a game of cups.

News Flash
Current news will be given to you after logging in on our News Flash page. This page will only appear for you once within a 24 hour window.

It is now possible to register before activating your account fully. Some features (eg., use of the shoutbox) will remain unavailable until after you activate your account.

Recruiting Rewards
Every time a recruit redeems a ticket for their account the recruiter will get either 3 days premium, 3 diamonds, or credits (10% of what the recruit got for the ticket) depending on what the ticket was redeemed for (premium, diamonds or credits).


When a battle ends a notification naming the two fighting clans will be posted in the shoutbox.

The menu has bee arranged to be more accessible and clear.

The attack page has been revised

You can now buy multiple skill points at one time

  • An "Apply" link will be displayed to clanless players on every clan's page.
  • The clan leadership can sort the army camp according to different criteria.

  • The premium page has been graphically revised.
  • How many credits you get for a ticket is now based on the new work wages.